![]() I made hand maps of the entire game just to be able to finish it in like half an hour. “I spent a lot of time on Mike Tyson’s Punch Out and the Legend of Zelda. However, FIFA worked out great because of the Fancy Footwork track fitting perfectly within the entire framework of soccer.”įrom games he plays to games he’d like to be featured in, P-Thugg shared it all, but what surprised me most from this conversation was how he answered the question: “What gaming moment sticks out the most for you?” I never expected to receive the answer I did, but I was suitably impressed when he told me. Being Canadian, hockey games would be amazing to take part in. We’ve already done a Grand Theft Auto tune, but that was like one song out of a hundred. “Guitar Hero and Rock Band are probably the two coolest games we’d want to be featured in. With P-Thugg’s new found love for videogames (and the music within therein), I thought it would be cool to know what titles he’d like to see Chromeo’s tunes featured in most. I also love to play NBA Live 09, that’s my favorite game.” I’m currently stuck on hard mode and it’s a to move up to expert because of that damn fifth button, but I’ll work my way up there eventually. Guitar Hero pulled me back into gaming specifically. However, now that I’ve gotten back into the mix of gaming, especially through Grand Theft Auto and Guitar Hero, I started noticing how big of an impact this industry can have for our music careers. Playing Nintendo, it wasn’t exactly easy to get music exposure. With my interest sufficiently piqued, I asked P-Thugg if he saw the industry as a bridge from an artist’s perspective. How often do you hear a song on a game you play and get the itch to find out more about it? I know it has happened to me a significant number of times. The videogame industry likely rivals the music industry itself in artist exposure, which is rather ironic. It’s great that both artists and gamers can be introduced to something new through the medium of videogames. It was also really cool to get calls from our family members who play the game and heard our music while playing.” It’s hard to gauge what it did for Chromeo, but it obviously opened up a lot of people to our sound. ![]() When they put us in FIFA 09, I realized how much I liked playing soccer videogames. I wasn’t playing many sports videogames until that point. “It has had a great effect on me, personally, and has actually put me onto the game. As many of you should know, FIFA is one of the highest purchased titles each successive year, partly because soccer/football has always been considered "the world’s sport." What type of effect does that have on a musical group like Chromeo? ![]() The biggest advantage of being featured in a title like FIFA 09 is the worldwide recognition that comes with a game of that magnitude. From Taco Bell to early gaming achievements, we cover it all. When I sat down to discuss the music and gaming industry with P-Thugg, we both made it a priority to discuss the things that matter most. The increased control shielding the ball adds another strategic element to matches, enabling you to slow the game’s pace as needed.Chromeo is more than just an unlikely duo, however they also feature slick synthetics, talk box brilliance, funky electronic sounds, out of this world lyrics, and strong musical influence from the talk box God himself, Roger Troutman. Plus, players can now shield the ball by pushing off the defender to create space - at the risk of being called for a foul - just like real life. Player strength and momentum also determine outcomes in challenges through the new shielding system, with dozens of new outcomes created. Stronger players possess the strength to knock down smaller players or use their body or arms to win challenges. Plus, contact occurs with shoulders, arms and legs. Player speed, direction and strength now determine everything from the severity of the collision to the outcome of possession. A new collision detection system with 360 degree coverage and hundreds of new collision animations enable players to behave according to their physical attributes. A new collision detection system with 360 degree coverage and With 500 new animation sequences and all-new collision and shielding systems - representing the biggest innovations to the game engine in four years - FIFA 09 delivers more responsive, intelligent and realistic physical action. Summary: With 500 new animation sequences and all-new collision and shielding systems - representing the biggest innovations to the game engine in four years - FIFA 09 delivers more responsive, intelligent and realistic physical action.
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